It looks as if the XBOX One has undergone a few modifications since it’s official debut. According to Marc Whitten, an executive on the XBOX team, Microsoft has been making tweaks to the console. You can listen to what Mr. Whitten had to say about the tweaks at Marjor Nelson’s podcast. Per Mr. Whitten on the podcast, the closer the XBOX One gets to launch, the more the system is finalized. So these are a few updates on where the XBOX team is now.
A new driver has been developed that is 100% optimized for the XBOX One console hardware. Internally this driver is referred to as the “mono driver”. Mr. Whitten explains that to build this driver, the developers started with a base DX driver, striped out all of the code that didn’t pertain to the XBOX One hardware and then add in everything that would really optimize the user experience. The XBOX team basically feels that they are at the point where they have tested their theories successfully and are to the point where they can start to tweak things for optimal performance and usability. Whitten also discusses that the GPU clock speed was able to be changed from 800MHz to 853 MHz.
Whitten describes that improvements to the matchmaking system are currently undergoing further development. The XBOX team’s goal is to provide you matches with the people you want to be playing with, gamers with similar skill sets. Developers have the ability to tailor matching around skills, but with the XBOX One it will utilize asynchronous matching. Before we get into what asynchronous matching is, lets take a look at a brief overview of the current matching system on the XBOX 360. Currently, when gamers want to be matched up, they need to sit idle in a lobby while others fill it up and are matched. With asynchronous matching, XBOX One users will no longer need to sit idle waiting for matches. Gamers can be playing a game, or watching a movie, or surfing the Internet while matching takes place in the background that way when you are matched up, you can just jump into the game with little or less downtime.
The reputation system is put in place to reward users of the XBOX Live community. Positive users will be rewarded with better reputation which can then also be used with the matchmaking system. Users with good reputation will be matched with other users with good reputation so that everyone playing together will have a more positive experience. Gamers will be able to see their reputation on their gamer card, as well as the reputation of other gamers on XBOX Live, whether it be friends or just other people they have been matched up with.
While these updates are not completely ground breaking, it is great to hear additional progress is being made daily on the XBOX One. We just want to remind you that their is still time to enter our contest to win a free XBOX One, or other great prizes!
Written By Michelle Huan